I love the idea and I'm excited to see where it goes but the dinosaurs are a little funny. It's a good environment and a good homage to the classics plus the title is a cool reference too but the stealth is a little janky, I think a part of what makes animals scary is their keen senses like you feel as if you could put a foot wrong and pay for it whereas anything short of a marching band doesn't seem like it'll bother these guys!
I think it's good, I like games in this style. I was also a little shocked when I found Edward's body. I hope that in the future there will be improvements in graphics only. For the others it's good.
This is a GREAT start to something that could be incredible! I'm a massive fan of the original Dino Crisis so this was a nice little nostalgia blast! My only big gripe at the moment are the controls, they just felt like they needed to be tightened a little but I honestly loved every moment of this!
Just played through and I love the foundation you guys have started. The first thing that catches my eye the most are the visuals. Very atmospheric, hopeless, dreadful. It works well with the cold environments and dim lighting. The intro text looks like it's inspired by MacReady's message from The Thing (I love it)! Other than that, I wrote up a few points of feedback I hope you find useful:
- Looks like the music on the main menu doesn't loop. - There's some overlapping with the character's light and the environment lights. You could solve this issue mostly by baking your environment lights. - Character's light illumination doesn't extend out far enough (very dim), feels more like a lighter than a flashlight. - Strange dialogue on discovering the first dismembered leg: "looks like it's missing its sister". It's feels a little out of place. Might be more impactful if the character says something like "have the [dinos] been through here?" Which eludes to an evil presence that you'll encounter soon.
- Dialogue line cutoff when outside "I won't walk away from the path, I can't risk getti-"
- Dinosaur animation is very rough (I imagine there will be more development on this). - In regards to the dinosaur concept: I'm not super sold on plain looking raptor breeds being found in an arctic climate. It's a cool concept (no pun intended), but dinosaurs that may have ever existed in that type of environment would have had feathers or fur to cover near their head, neck, and body. It might be more believable once the dinosaur enemy design is fleshed out more, or made to look more "arctic". Take a look at some images of "polar dinosaurs", they may help the design a bit.
That's all I was able to come up with. I look forward to seeing more development on the game and best of luck to you guys!
I think you need to review your comment here and not come off so patronising. You make yourself sound like an absolute fool.
Plus putting someone's else's work down when all they were doing was trying to give some constructive feedback is pretty shitty. Get some manners before you start commenting on people's reviews.
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Great work, we featured this on the itch.io YouTube channel here: https://www.youtube.com/watch?v=xMeAY1LXCEo
Gameplay if you're interested:
I love the idea and I'm excited to see where it goes but the dinosaurs are a little funny. It's a good environment and a good homage to the classics plus the title is a cool reference too but the stealth is a little janky, I think a part of what makes animals scary is their keen senses like you feel as if you could put a foot wrong and pay for it whereas anything short of a marching band doesn't seem like it'll bother these guys!
This is a GREAT start to something that could be incredible! I'm a massive fan of the original Dino Crisis so this was a nice little nostalgia blast! My only big gripe at the moment are the controls, they just felt like they needed to be tightened a little but I honestly loved every moment of this!
I loved it but I wish the dino movement was move random instead of moving in a line
Just played through and I love the foundation you guys have started. The first thing that catches my eye the most are the visuals. Very atmospheric, hopeless, dreadful. It works well with the cold environments and dim lighting. The intro text looks like it's inspired by MacReady's message from The Thing (I love it)! Other than that, I wrote up a few points of feedback I hope you find useful:
- Looks like the music on the main menu doesn't loop.
- There's some overlapping with the character's light and the environment lights. You could solve this issue mostly by baking your environment lights.
- Character's light illumination doesn't extend out far enough (very dim), feels more like a lighter than a flashlight.
- Strange dialogue on discovering the first dismembered leg: "looks like it's missing its sister". It's feels a little out of place. Might be more impactful if the character says something like "have the [dinos] been through here?" Which eludes to an evil presence that you'll encounter soon.
- Dialogue line cutoff when outside "I won't walk away from the path, I can't risk getti-"
- Dinosaur animation is very rough (I imagine there will be more development on this).
- In regards to the dinosaur concept: I'm not super sold on plain looking raptor breeds being found in an arctic climate. It's a cool concept (no pun intended), but dinosaurs that may have ever existed in that type of environment would have had feathers or fur to cover near their head, neck, and body. It might be more believable once the dinosaur enemy design is fleshed out more, or made to look more "arctic". Take a look at some images of "polar dinosaurs", they may help the design a bit.
That's all I was able to come up with. I look forward to seeing more development on the game and best of luck to you guys!
Sounds good 👍
I think you need to review your comment here and not come off so patronising. You make yourself sound like an absolute fool.
Plus putting someone's else's work down when all they were doing was trying to give some constructive feedback is pretty shitty. Get some manners before you start commenting on people's reviews.
Patronising -
"to treat in a way that is apparently kind or helpful but that betrays a feeling of superiority."
??? thats just their opinion lmao
Great game! So climatic and intense.